Experimental
Mobile applications:
This photo-sharing application for mobile phones was developed as a component of a larger web-based photo-sharing application geared to the specific needs of architects ( see this in Experimental >>Photo-sharing application).
User scenario:
Through my user research with architects in New York, & centered around the use of cameraphones for picture-taking, I found that these are some of the scenarios when an architect needs to take, save & organize, share professional pictures:
- - a new site / building she may have come across.
- - recording a work-in-progress as documentation / to share with staff.
- - to convey progress / take feedback from clients.
Design approach:
While none of my user group used the camera-phone to take pictures for professional use, I have nonetheless woven in this functionality into the overall design of my application.The reason is that cameraphones are rapidly offering high resolutions ( 4-5 megapixel devices being currently available in Korea) which will counter some of the objections to its use by my user group.
However, the cost of transmission remains a real issue, especially as resolution of images improves.
I have therefore focused here on a scenario where the user takes the picture with a cameraphone, & transfers the image to a desktop / laptop through Bluetooth. Also, the focus here is on the interactions that the user is afforded through the menus on the phone; as well as on using currently available solutions ( Picasa for one) to dovetail with this solution in offering a painless way for the user to meet her goals. ( I have used the Nokia 3650 as the focus of this study).
Read more:(The links below open in a new window)
User research | Task flow diagram | Interactive prototype/wireframes |
Travel application for mobile phones:
Created in XHTML, this is a high-level design prototype for a travel application
that would enable a highly mobile user to book air tickets through her cell
phone. Issues of download times, poor connectivity, least number of clicks,
least text inputting were top of mind in designing this app. The interactive
prototype ( link below) was designed for demonstration on a cell phone, so
as to test for user experience with regard to typing-in choices, behavior
of drop-down menus, etc.
Screen flows | Interactive wireframes |